Jonny Quest


by David Spicer, Jason Brashill
Hi-Tec Software Ltd
1991
Sinclair User Issue 122, Apr 1992   page(s) 18,19

Label: Hi-Tec
Memory: 48K/128K
Price: £3.99 Tape
Reviewer: Steve Keen

If you've never heard of Jonny Quest before, don't worry, you're not alone. However, Hanna-Barbera assure us that in America this youngster is as famous as the Doggy hero Scooby Doo and his anemic, Garth-like side-kick, Shaggy.

Jonny's dad, the incredibly important professor Quest, has been kidnapped and it's up to our young friend to rescue 'im. To do this Jonny must trudge through several puzzle, animal, robot and thug infested platform levels. Along the way he will encounter objects which at first will seem to have no importance whatsoever, but as usual with those sort of game, if you leave anything behind it's sure to mean curtains for your character later on.

It doesn't take long for you to get easily bogged down in Jonny Quest. Initially it seems like a simplistic adventure ramble, but you soon realise that you'll have to utilise all the cunning of a one-legged fox caught inside Battersea Dogs home to get out alive.

Unfortunately Jonny only has a very meagre supply of energy to start off with, so the sooner you learn to utilise this punching ability or find that handy stun gun, the better.

Jonny Quest is a peasant, smoothly scrolling affair with just enough puzzles to keep the average player entertained. Graphics are meagre, but purposeful, which, unfortunately, is also how I would describe the gameplay.


ALAN:
Keyboard only controls, (though a Kempston joystick option is available) made Jonny Quest a real pain for me. However it is a step above most of the seek out and collect adventures that it's readily reminiscent of.

Graphics: 70%
Sound: 65%
Playability: 78%
Lastability: 75%
Overall: 76%

Summary: Nothing new here, Jonny Quest is reminiscent of so many other adventure games it's unbelievable. Nicely presented, and mildly entertaining but no lasting appeal except, perhaps for younger gamesplayers.

Transcript by Chris Bourne

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