Beach-Head


by David J. Anderson, F. David Thorpe, Ian Morrison
U.S. Gold Ltd
1984
Your Spectrum Issue 10, Dec 1984   page(s) 63

Ross: One of the Commodore 64 gamester's most popular releases, Beach- Head has now been implemented on the 48K Spectrum - courtesy of the combined might of US Gold and Ocean. Personally, I never found it that brilliant on the 64, but certainly it's easily as good on the Speccy.

Beach-Head is a multi-screened (six in all) arcade/war game where the aim is to penetrate the defensive power protecting a piece of coastline, and capture the enemy fortress. The first screen is a plan view of the coast you're going to attack; you move a cross (representing your fleet) through a secret passage and into combat with the opposing forces. The other five screens are rather more lively. They involve steering your ships through a barrage of torpedoes, shooting down attacking planes, sinking the enemy ships, guiding your tanks through the shore defences and finally blowing up the enemy's Big Gun.

This is definitely the best piece of code ever written by Ocean. It has good instructions, comprehensive player and control options and a good range of skill levels. 3/5 HIT

Dave: Ocean has done well in converting this from the Commodore 64 version. The game is very playable and the graphics are good, especially the plane attack phase. Even so, it hasn't got very much lasting appeal. 3/5 HIT

Roger: Not enough authentic strategy to please commited wargames recruits and not enough zap-splat-kapoww! to satisfy the electronic bloodlust of trigger-happy arcade troopers. Nevertheless it's got sufficient entertainment and complexity value.2/5 HIT


Ross: 3/5
Roger: 2/5
Dave: 3/5

Transcript by Chris Bourne

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