Captain Dynamo


by Lyndon Sharp, Peter J. Ranson, Shan Savage
Code Masters Ltd
1992
Your Sinclair Issue 79, Jul 1992   page(s) 10,11

Code Masters
£3.99 cassette
0926 814132
Reviewer: Jon Pillar

He's faster than a speeding bus, more powerful than an old lady in a post office queue and can leap tall doorsteps with a bit of a push from Cousin Geoffrey. He's Captain Dynamo and he's here to save the day. Hurrah!

First of all, a bit of good news for 48K owners. Last month i told you that Dynamo is a 128K only game. Well it isn't. I'm sorry, but lately I've found it that little bit harder to think clearly. Doctor Bobbins says it's probably the first signs of juvenile dementia, but personally I think that. um, well you know... Ooo, look at Bert everybody! He's sort of sitting on a twig and wobbling. That's clever. Now where was I? Oh yes, Captain Dynamo isn't a 128K only game - 48Kers can play it perfectly well, just missing out on the music and some sampled speech. So dash off to your teetering covertape and play that Dynamo demo. Done that? Good. On with the review.

DIAMONDS ARE FOREVER

You should all know the plot by now, but if you don't, tough. It's so feeble that I can't be bothered repeating it. Suffice it to say that you, as Cap, have to amble around the place, rescuing your gal's diamonds from a loony old villain. There's some nonsense about a rocket ship waiting at the end of the game, but let's not bother with that, eh?

The game is a vertically-scrolling affair set over twelve levels. There are about fifty diamonds on each one, but thankfully you don't have to collect them all. All you have to do is survive long enough to reach the end of the level, where a fizzing transporter is waiting to zap you into the next cavern. Do this twelve times and you've beaten the game. Mind you, this is like saying learn to stand up without falling over and you can skateboard. There's a lot more to playing Dynamo. A whole lot more. It's all about skill, it's all about timing, it's all about having a good sense of balance. It's all about wearing natty shorts, its all about frightening old people as you whizz past them in shopping precincts. Or something. Sorry, what was I saying again?

TSK. MY MEMORY, EH?

I'll be forgetting my own name next. But back to Captain Thingy. Each of the levels is cunningly constructed to give you no chance whatsoever of beating it. Okay, maybe I was exaggerating a little. It's just that the vertical scrolling has this nasty habit of hiding what's lurking above you. The only way you can find out what's up there is by jumping up to meet it. Ve-e-ery sneaky. Fortunately, you can defeat the nasties that scurry and slurp their way around the platforms by jumping up and down on their heads until they get a bit fed up and go off to the library. Eee, the library. You can always get a nice warm newspaper and a cup of tea from that nice lady behind the counter... sorry, seem to have wandered off the point a bit there.

Some of the platforms are too far away to reach. Luckily, there are booster pads scattered around the place. Bounce on 'em and you're hurled upwards at the speed of sound, crashing through barriers, walls, ceilings and Walthamstow, usually ending up in a spike trap. I once went to Walthamstow you know - it rained, and my sister Madge felt a bit under the weather, what with her bunion and Uncle Ned's strange kidney problem. That reminds me - there are some problems with the game. For a start, it's quite a slow little number. Fair enough, the graphics are really snazzy, with some stonking animation. The Cap sort of rolls along, his cape flapping behind him as he attempts to balance his rather large stomach. It's really rather funny - just a shame it's that tiny bit too slow. Happily, once you adjust to the pace of the game, everything's fine. The thing is, that initial annoyance is tough to overcome.

The other major problem with Captain Dynamo is that it's far too hard. You get just three lives, and no credits, so the gameplay's an all-or-nothing kind of thing. With the number of traps and baddies pitted against the Cap, getting beyond level Three is a real challenge. Having said that, leaping around the platforms and dodging the bad guys is brilliant fun and more than a wee bit addictive. And the one really nice feature is that you can collect the restart points liberally dropped around the levels, and so choose where to reappear when you get clunked. Hurrah!

So. Captain Dynamo. It's not quite a Megagame, but a startlingly lovely platformer all the same. Oh, just one more thing, and I think you'll find this highly amusing... no. sorry, it's gone clean out of my head. Ooo, look at Bert everybody! (There there. Ed)


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Life Expectancy: 80%
Instant Appeal: 50%
Graphics: 90%
Addictiveness: 80%
Overall: 88%

Summary: A colourful, bouncy, groovesome platformy sort of thing that's a tad too hard for its own good.

Transcript by Chris Bourne

Sinclair User Issue 134, Apr 1993   page(s) 19

SUPER GAME GUIDE

Following on from last month's frollicking funderland of fabbo games still available for the Speccy, Mark 'Cor Blimey Guv' Patterson gives us the lowdown on another batch of game greats from the pages of the world's most SU-per Speccy mag. The sheer number and variety of games is bewildering but since bewilderment is Marky's lot he's definitely the best man to give 'em a go...

CAPTAIN DYNAMO
Label: Codemasters
Memory: 48/128K
Price: Tape £3.99
Reviewer: Mike Patterson

Captain Dynamo is one pensioner not content with soaking his false teeth and harping on about the good old days. No, when he dons his power suit he becomes a turbo-charged super hero capable of knocking most villains for six!

In this adventure the Captain is out to recover stolen gems which have been stashed on the moon. His exploits are accompanied by an excellent soundtrack. superb graphics and even sampled speech! Also available on Super All Stars, a compilation, and a darn good one too!


Overall: 90%

Transcript by Chris Bourne

Sinclair User Issue 125, Jul 1992   page(s) 41

Label: Code Masters
Memory: 48K/128K
Price: £3.99 Tape
Reviewer: Alan Dykes

Who said that pensioners have nothing to offer society?... They have the wealth of knowledge and experience which their age bestows upon them, they've got wide-ranging talents and they're magnificent story tellers, I mean just look at Garth Sumpter, there's no way he's a dinosaur (WAY!)

Well it's time for pensioners to fight back. In fact one pensioner in particular, Ernest P. Dynamo, a retired Boy Wonder and pigeon fancier has decided to take on the mantle of aging wonder and fly off on a single man suer hero crusade, as Captain Dynamo, to save a dear old lady's stolen jewels.

Actually, if truth be told Ernest was beaten to the active geriatric post by the mad professor Austen Von Flyswatter, a retired failed world dominator and jewel fancier. Von F. has decided to hide out on the moon for the rest of his retirement but has also taken the world's largest collection of diamonds with him, pilfered from their rightful owner - Lady Phyllis Uppenhoofen. In an effort to recover them Lady Phyllis flouted her ample charms and persuaded Captain Dynamo to fly to the rescue.

The game starts off with the main sprite appearing in a teleporter at the bottom of the mad prof's moon base. He promptly sets off on a vertically scrolling adventure, attempting to pick up as many of the good lady's diamonds as possible while avoiding death in the process. Dynamo moves vertically by flying, or rather jumping high, using his cape as a parachute to soften the landing. Luckily there are also lots of lifts and hydraulic bouncing devices as Ernst's legs aren't quite what they used to be.

On the negative side of things there are rather a lot of jagged walls, high powered compression devices, razor sharp moving blades and pools of water to deal with. Needless to say these must be avoided! There are also quite a few nasty moon mutants in the caverns too. These range from worms to spiders, to creatures that look like giant Dizzys in a bad mood. Dynamo must jump on these things to kill them.

Graphics and sound are both excellent. There is some digitised speech in the opening sequence and the music is catchy and lively, though sometimes verging on the annoying. Captain Dynamo is quite simple in concept but very good looking, very involving and very, very enjoyable. Check it out, now.


ED:
The graphics are clear and quite colourful, the music is infuriatingly catchy and the gameplay, although a tad difficult and frustrating at times is funny and addictive. All this adds up to a title that's easy to recommend.

Graphics: 86%
Sound: 85%
Playability: 89%
Lastability: 92%
Overall: 90%

Summary: Never have I seen so much for so little. Captain Dynamo has to be one of Codie's star performers. If you're into platform games with plenty of excitement, plenty of obstacles, plenty of humour and moderate difficulty you won't go wrong here for £3.99.

Award: Sinclair User Gold

Transcript by Chris Bourne

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